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Mushi Mashup 🍦

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Devlog

  • Pivoting & Starting Dev again
    July 06, 2023 by Stagfoo#new, #ARG, #android
    Today, I wanted to share some insights into the development process and the reasoning behind some key decisions we made for the game. Initially, I had grand plans for an immersive story-driven game ex... Continue reading
  • Position System
    May 12, 2022 by Stagfoo
    Continue reading
  • Battle System
    May 11, 2022 by Stagfoo#turn-based, #battle
    I wanted to make the battle system more fun and my friend came up with a great idea of a hexagon! details and diagrams in the screenshots... Continue reading
  • Bug builder!
    May 11, 2022 by Stagfoo
    the bug builder is working and the users bug is updated (animation not applied yet)... Continue reading
  • Level 1
    November 29, 2021 by Stagfoo
    I pull part some free asset packs and created a japanese backyard based on a photo i took out and about in sumidaku Level design is done, it has enemey position, card positions and a win location... Continue reading
  • Battle Screen!
    May 20, 2021 by Stagfoo
    Continue reading
  • New Bugs!
    May 14, 2021 by Stagfoo
    Made 4 new bugs each in 3 parts for more mashup fun!... Continue reading
  • add movement and
    May 11, 2021 by Stagfoo
    used my default game setup and found some super cute assets by premudraya https://premudraya.itch.io/low-poly-assets... Continue reading
  • Testing a system
    May 10, 2021 by Stagfoo#bug, #character
    I have never build a module character system so i wanted to build this small demo to test it out... Continue reading
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